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CLERIC SPELLS

 

0-LEVEL CLERIC SPELLS (Orisons)

Create Water                            Creates 2 gallons/level of pure water.

Cure Minor Wounds                Cures 1 point of damage.

Detect Magic                            Detects spells and magic items within 60 ft.

Detect Poison                           Detects poison in one creature or small object.

Guidance                                 +1 on one roll, save, or check.

Inflict Minor Wounds              Touch attack, 1 point of damage.

Light                                        Object shines like a torch.

Mending                                  Makes minor repairs on an object.

Purify Food and Drink             Purifies 1 cu. ft./level of food or water.

Read Magic                              Read scrolls and spellbooks.

Resistance                                Subject gains +1 on saving throws.

Virtue                                      Subject gains 1 temporary hp.

   

1st-LEVEL CLERIC SPELLS

Bane                                        Enemies suffer -1 attack, -1 on saves against fear.

Bless                                        Allies gain +1 attack and +1 on saves against fear.

Bless Water                              Makes holy water.

Cause Fear                               One creature flees for 1d4 rounds.

Command                                One subject obeys one-word command for 1 round.

Comprehend Languages          Understand all spoken and written languages.

Cure Light Wounds                  Cures 1d8 +1/level damage (max +5).

Curse Water                             Makes unholy water.

Deathwatch                              Sees how wounded subjects within 30 ft. are.

Detect Chaos/Evil/Good/Law   Reveals creatures, spells, or objects.

Detect Undead                         Reveals undead within 60 ft.

Divine Favor                            The caster gains attack, damage bonus, +1/three levels.

Doom                                      One subject suffers -2 on attacks, damage, saves, and checks.

Endure Elements                      Ignores 5 damage/round from one energy type.

Entropic Shield                        Ranged attacks against the caster suffer 20% miss chance.

Inflict Light Wounds                Touch, 1d8 +1/level damage (max +5).

Invisibility to Undead              Undead can't perceive one subject/level.

Magic Stone                             Three stones gain +1 attack, deal 1d6+1 damage.

Magic Weapon                         Weapon gains +1 bonus.

Obscuring Mist                        Fog surrounds the caster.

Protection from Chaos/Evil/Good/Law +2 AC and saves, counter mind control, hedge out elementals and outsiders.

Random Action                       One creature acts randomly for one round.

Remove Fear                           +4 on saves against fear for one subject +1/four levels.

Sanctuary                                 Opponents can't attack the caster, and the caster can't attack.

Shield of Faith                                     Aura grants +2 or higher deflection bonus.

Summon Monster I                  Calls outsider to fight for the caster.

   

2nd-LEVEL CLERIC SPELLS

Aid                                          +1 attack, +1 on saves against fear, 1d8 temporary hit points.

Animal Messenger                   Sends a Tiny animal to a specific place.

Augury                                    Learns whether an action will be good or bad.

Bull's Strength                          Subject gains 1d4+1 Str for 1 hr./level.

Calm Emotions                        Calms 1d6 subjects/level, negating emotion effects.

Consecrate                               Fills area with positive energy, making undead weaker.

Cure Moderate Wounds           Cures 2d8 +1/level damage (max +10).

Darkness                                  20-ft. radius of supernatural darkness.

Death Knell                             Kills dying creature; the caster gain 1d8 temporary hp, +2 Str, and +1 level.

Delay Poison                           Stops poison from harming subject for 1 hour/level.

Desecrate                                 Fills area with negative energy, making undead stronger.

Endurance                               Gain 1d4+1 Con for 1 hr./level.

Enthrall                                    Captivates all within 100 ft. + 10 ft./level.

Find Traps                               Notice traps as a rogue does.

Gentle Repose                         Preserves one corpse.

Hold Person                             Holds one person helpless; 1 round/level.

Inflict Moderate Wounds         Touch attack, 2d8 +1/level damage (max +10).

Lesser Restoration                   Dispels magic ability penalty or repairs 1d4 ability damage.

Make Whole                            Repairs an object.

Remove Paralysis                    Frees one or more creatures from paralysis, hold, or slow.

Resist Elements                        Ignores 12 damage/round from one energy type.

Shatter                                     Sonic vibration damages objects or crystalline creatures.

Shield Other                             The caster takes half of subject's damage.

Silence                                     Negates sound in 15-ft. radius.

Sound Burst                             Deals 1d8 sonic damage to subjects; may stun them.

Speak with Animals                 The caster can communicate with natural animals.

Spiritual Weapon                     Magical weapon attacks on its own.

Summon Monster II                 Calls outsider to fight for the caster.

Undetectable Alignment          Conceals alignment for 24 hours.

Zone of Truth                          Subjects within range cannot lie.

   

3rd-LEVEL CLERIC SPELLS

Animate Dead                          Creates undead skeletons and zombies.

Bestow Curse                           -6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action.

Blindness/Deafness                 Makes subject blind or deaf.

Contagion                                Infects subject with chosen disease.

Continual Flame                      Makes a permanent, heatless torch.

Create Food and Water            Feeds three humans (or one horse)/level.

Cure Serious Wounds              Cures 3d8 +1/level damage (max +15).

Daylight                                   60-ft. radius of bright light.

Deeper Darkness                     Object sheds absolute darkness in 60-ft. radius.

Dispel Magic                            Cancels magical spells and effects.

Glyph of Warding                    Inscription harms those who pass it.

Helping Hand                          Ghostly hand leads subject to the caster.

Inflict Serious Wounds            Touch attack, 3d8 +1/level damage (max +15).

Invisibility Purge                      Dispels invisibility within 5 ft./level.

Locate Object                          Senses direction toward object (specific or type).

Magic Circle against Chaos/Evil/Good/Law As protection spells, but 10-ft. radius and 10 min./level.

Magic Vestment                       Armor or shield gains +1 enhancement/three levels.

Meld into Stone                       The caster and the caster’s gear merge with stone.

Negative Energy Protection      Subject resists level and ability drains.

Obscure Object                        Masks object against divination.

Prayer                                      Allies gain +1 on most rolls, and enemies suffer -1.

Protection from Elements        Absorb 12 damage/level from one kind of energy.

Remove Blindness/Deafness   Cures normal or magical conditions.

Remove Curse                         Frees object or person from curse.

Remove Disease                      Cures all diseases affecting subject.

Searing Light                            Ray deals 1d8/two levels, more against undead.

Speak with Dead                      Corpse answers one question/two levels.

Speak with Plants                     The caster can talk to normal plants and plant creatures.

Stone Shape                             Sculpts stone into any form.

Summon Monster III                Calls outsider to fight for the caster.

Water Breathing                       Subjects can breathe underwater.

Water Walk                              Subject treads on water as if solid.

Wind Wall                               Deflects arrows, smaller creatures, and gases.

   

4th-LEVEL CLERIC SPELLS

Air Walk                                  Subject treads on air as if solid (climb at 45-degree angle).

Control Water                          Raises or lowers bodies of water.

Cure Critical Wounds              Cures 4d8 +1/level damage (max +20).

Death Ward                             Grants immunity to death spells and effects.

Dimensional Anchor                Bars extradimensional movement.

Discern Lies                             Reveals deliberate falsehoods.

Dismissal                                 Forces a creature to return to native plane.

Divination                                Provides useful advice for specific proposed actions.

Divine Power                           The caster gains attack bonus, 18 Str, and 1 hp/level.

Freedom of Movement            Subject moves normally despite impediments.

Giant Vermin                           Turns insects into giant vermin.

Greater Magic Weapon            +1 bonus/three levels (max +5).

Imbue with Spell Ability          Transfer spells to subject.

Inflict Critical Wounds            Touch attack, 4d8 +1/level damage (max +20).

Lesser Planar Ally                    Exchange services with an 8 HD outsider.

Neutralize Poison                     Detoxifies venom in or on subject.

Poison                                      Touch deals 1d10 Con damage, repeats in 1 min.

Repel Vermin                          Insects stay 10 ft. away.

Restoration                              Restores level and ability score drains.

Sending                                    Delivers short message anywhere, instantly.

Spell Immunity                        Subject is immune to one spell/four levels.

Status                                       Monitors condition, position of allies.

Summon Monster IV               Calls outsider to fight for the caster.

Tongues                                   Speak any language.

   

5th-LEVEL CLERIC SPELLS

Atonement                               Removes burden of misdeeds from subject.

Break Enchantment                 Frees subjects from enchantments, alterations, curses, and petrification.

Circle of Doom                        Deals 1d8 +1/level damage in all directions.

Commune                                Deity answers one yes-or-no question/level.

Dispel Chaos/Evil/Good/Law   +4 bonus against attacks.

Ethereal Jaunt                          The caster becomes ethereal for 1 round/level.

Flame Strike                             Smites foes with divine fire (1d6/level).

Greater Command                   As command, but affects one subject/level.

Hallow                                     Designates location as holy.

Healing Circle                          Cures 1d8 +1/level damage in all directions.

Insect Plague                            Insect horde limits vision, inflicts damage, and weak creatures flee.

Mark of Justice                        Designates action that will trigger curse on subject.

Plane Shift                               Up to eight subjects travel to another plane.

Raise Dead                              Restores life to subject who died up to 1 day/level ago.

Righteous Might                       The caster’s size increases, and the caster gains +4 Str.

Scrying                                    Spies on subject from a distance.

Slay Living                              Touch attack kills subject.

Spell Resistance                       Subject gains +12 +1/level SR.

Summon Monster V                 Calls outsider to fight for the caster.

True Seeing                              See all things as they really are.

Unhallow                                 Designates location as unholy.

Wall of Stone                           Creates a stone wall that can be shaped.

   

6th-LEVEL CLERIC SPELLS

Animate Objects                      Objects attack the caster’s foes.

Antilife Shell                           10-ft. field hedges out living creatures.

Banishment                              Banishes 2 HD/level extraplanar creatures.

Blade Barrier                           Blades encircling the caster deal 1d6 damage/level.

Create Undead                         Ghouls, shadows, ghasts, wights, or wraiths.

Etherealness                             Travel to Ethereal Plane with companions.

Find the Path                            Shows most direct way to a location.

Forbiddance                             Denies area to creatures of another alignment.

Geas/Quest                              As lesser geas, plus it affects any creature.

Greater Dispelling                    As dispel magic, but up to +20 on check.

Greater Glyph of Warding       As glyph of warding, but up to 10d8 damage or 6th level spell.

Harm                                       Subject loses all but 1d4 hp.

Heal                                         Cures all damage, diseases, and mental conditions.

Heroes' Feast                           Food for one creature/level cures and blesses.

Planar Ally                               As lesser planar ally, but up to 16 HD.

Summon Monster VI               Calls outsider to fight for the caster.

Wind Walk                              The caster and the caster’s allies turn vaporous and travel fast.

Word of Recall                        Teleports the caster back to designated place.

   

7th-LEVEL CLERIC SPELLS

Blasphemy                               Kills, paralyzes, weakens, or dazes nonevil subjects.

Control Weather                      Changes weather in local area.

Destruction                              Kills subject and destroys remains.

Dictum                                     Kills, paralyzes, weakens, or dazes nonlawful subjects.

Greater Restoration                  As restoration, plus restores all levels and ability scores

Greater Scrying                        As scrying, but faster and longer.

Holy Word                               Kills, paralyzes, weakens, or dazes nongood subjects.

Refuge                                     Alters item to transport its possessor to the caster.

Regenerate                               Subject's severed limbs grow back.

Repulsion                                Creatures can't approach the caster.

Resurrection                            Fully restore dead subject.

Summon Monster VII              Calls outsider to fight for the caster.

Word of Chaos                        Kills, confuses, stuns, or deafens nonchaotic subjects.

   

8th-LEVEL CLERIC SPELLS

Antimagic Field                       Negates magic within 10 ft.

Cloak of Chaos                        +4 AC, +4 resistance, and SR 25 against lawful spells.

Create Greater                          Undead Mummies, spectres, vampires, or ghosts.

Discern Location                     Exact location of creature or object.

Earthquake                              Intense tremor shakes 5-ft./level radius.

Fire Storm                                Deals 1d6 fire damage/level.

Greater Planar Ally                  As lesser planar ally, but up to 24 HD.

Holy Aura                                +4 AC, +4 resistance, and SR 25 against evil spells.

Mass Heal                                As heal, but with several subjects.

Shield of Law                          +4 AC, +4 resistance, and SR 25 against chaotic spells.

Summon Monster VIII             Calls outsider to fight for the caster.

Symbol                                    Triggered runes have array of effects.

Unholy Aura                            +4 AC, +4 resistance, and SR 25 against good spells.

   

9th-LEVEL CLERIC SPELLS

Astral Projection                      Projects the caster and companions into Astral Plane.

Energy Drain                           Subject gains 2d4 negative levels.

Gate                                         Connects two planes for travel or summoning.

Implosion                                Kills one creature/round.

Miracle                                    Requests a deity's intercession.

Soul Bind                                 Traps newly dead soul to prevent resurrection.

Storm of Vengeance                Storm rains acid, lightning, and hail.

Summon Monster IX               Calls outsider to fight for the caster.

True Resurrection                    As resurrection, plus remains aren't needed.