This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

BARD SPELLS

 

0-LEVEL BARD SPELLS (CANTRIPS)

 

Dancing Lights                         Figment torches or other lights.

Daze                                        Creature loses next action.

Detect Magic                            Detects spells and magic items within 60 ft.

Flare                                        Dazzles one creature (-1 attack).

Ghost Sound                            Figment sounds.

Light                                        Object shines like a torch.

Mage Hand                              5-pound telekinesis.

Mending                                  Makes minor repairs on an object.

Open/Close                              Opens or closes small or light things.

Prestidigitation                         Performs minor tricks.

Read Magic                              Read scrolls and spellbooks.

Resistance                                Subject gains +1 on saving throws.

 

1st-LEVEL BARD SPELLS

 

Alarm                                      Wards an area for 2 hours/level.

Cause Fear                               One creature flees for 1d4 rounds.

Charm                                      Person Makes one person the caster’s friend.

Cure Light Wounds                  Cures 1d8 +1/level damage (max +5).

Detect Secret Doors                 Reveals hidden doors within 60 ft.

Erase                                        Mundane or magical writing vanishes.

Expeditious Retreat                  Doubles the caster’s speed.

Feather Fall                              Objects or creatures fall slowly.

Grease                                     Makes 10-ft. square or one object slippery.

Hypnotism                               Fascinates 2d4 HD of creatures.

Identify                                    Determines single feature of magic item.

Mage Armor                            Gives subject +4 armor bonus.

Magic Weapon                         Weapon gains +1 bonus.

Message                                   Whispered conversation at distance.

Protection from Chaos/Evil/Good/Law            +2 AC and saves, counter mind control, hedge out

elementals and outsiders.

Silent Image                             Creates minor illusion of the caster’s design.

Sleep                                        Put 2d4 HD of creatures into comatose slumber.

Summon Monster I                  Calls outsider to fight for the caster.

Unseen Servant                        Creates invisible force that obeys the caster’s commands.

Ventriloquism                          Throws voice for 1 min./level.

 

2nd-LEVEL BARD SPELLS

 

Animal Trance                         Fascinates 2d6 HD of animals.

Blindness/Deafness                 Makes subject blind or deaf.

Blur                                         Attacks miss subject 20% of the time.

Bull's Strength                          Subject gains 1d4+1 Str for 1 hr./level.

Cat's Grace                              Subject gains 1d4+1 Dex for 1 hr./level.

Cure Moderate Wounds           Cures 2d8 +1/level damage (max +10).

Darkness                                  20-ft. radius of supernatural darkness.

Daylight                                   60-ft. radius of bright light.

Delay Poison                           Stops poison from harming subject for 1 hour/level.

Detect Thoughts                       Allows "listening" to surface thoughts.

Enthrall                                    Captivates all within 100 ft. + 10 ft./level.

Glitterdust                                Blinds creatures, outlines invisible creatures.

Hold Person                             Holds one person helpless for 1 round/level.

Hypnotic Pattern                      Fascinates 2d4+1 HD/level of creatures.

Invisibility                               Subject is invisible for 10 min./level or until it attacks.

Levitate                                    Subject moves up and down at the caster’s direction.

Locate Object                          Senses direction toward object (specific or type).

Magic Mouth                           Speaks once when triggered.

Minor Image                            As silent image, plus some sound.

Mirror Image                            Creates decoy duplicates of the caster (1d4 +1/three levels, max 8).

Misdirection                             Misleads divinations for one creature or object.

Obscure Object                        Masks object against divination.

Pyrotechnics                            Turns fire into blinding light or choking smoke.

Scare                                        Panics creatures up to 5 HD (15-ft. radius).

See Invisibility                         Reveals invisible creatures or objects.

Shatter                                     Sonic vibration damages objects or crystalline creatures.

Silence                                     Negates sound in 15-ft. radius.

Sound Burst                             Deals 1d8 sonic damage to subjects; may stun them.

Suggestion                               Compels subject to follow stated course of action.

Summon Monster II                 Calls outsider to fight for the caster.

Summon Swarm                      Summons swarm of small crawling or flying creatures.

Hideous Laughter                    Subject loses actions for 1d3 rounds.

Tongues                                   Speak any language.

Undetectable Alignment          Conceals alignment for 24 hours.

Whispering Wind                     Sends a short message one mile/level.

 

3rd-LEVEL BARD SPELLS

 

Bestow Curse                           -6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action.

Blink                                        The caster randomly vanishes and reappears for 1 round/level.

Charm Monster                        Makes monster believe it is the caster’s ally.

Clairaudience/Clairvoyance     Hear or see at a distance for 1 min./level.

Confusion                                Makes subject behave oddly for 1 round/level.

Cure Serious Wounds              Cures 3d8 +1/level damage (max +15).

Dispel Magic                            Cancels magical spells and effects.

Displacement                           Attacks miss subject 50%.

Emotion                                   Arouses strong emotion in subject.

Fear                                         Subjects within cone flee for 1 round/level.

Gaseous Form                          Subject becomes insubstantial and can fly slowly.

Greater Magic Weapon            +1 bonus/three levels (max +5).

Gust of Wind                           Blows away or knocks down smaller creatures.

Haste                                       Extra partial action and +4 AC.

Illusory Script                          Only intended reader can decipher.

Invisibility Sphere                    Makes everyone within 10 ft. invisible.

Keen Edge                               Doubles normal weapon's threat range.

Lesser Geas                             Commands subject of 7 HD or less.

Magic Circle against Chaos/Evil/Good/Law As protection spells, but 10-ft. radius and 10 min./level.

Major Image                            As silent image, plus sound, smell and thermal effects.

Phantom Steed                         Magical horse appears for 1 hour/level.

Remove Curse                         Frees object or person from curse.

Remove Disease                      Cures all diseases affecting subject.

Scrying                                    Spies on subject from a distance.

Sculpt Sound                           Creates new sounds or changes existing ones.

Sepia Snake Sigil                     Creates text symbol that immobilizes reader.

Slow                                        One subject/level takes only partial actions, -2 AC, -2 melee rolls.

Summon Monster III                Calls outsider to fight for the caster.

Tiny Hut                                  Creates shelter for 10 creatures.

Wind Wall                               Deflects arrows, smaller creatures, and gases.

 

4th-LEVEL BARD SPELLS

 

Break Enchantment                 Frees subjects from enchantments, alterations, curses, and petrification.

Cure Critical Wounds              Cures 4d8 +1/level damage (max +20).

Detect Scrying                         Alerts the caster of magical eavesdropping.

Dimension Door                      Teleports the caster and up to 500 lb.

Dismissal                                 Forces a creature to return to native plane.

Dominate Person                     Controls humanoid telepathically.

Hallucinatory Terrain               Makes one type of terrain appear like another (field into forest, etc.).

Hold Monster                           As hold person, but any creature.

Improved Invisibility               As invisibility, but subject can attack and stay invisible.

Legend Lore                            Learn tales about a person, place, or thing.

Locate Creature                       Indicates direction to familiar creature.

Modify Memory                      Changes 5 minutes of subject's memories.

Neutralize Poison                     Detoxifies venom in or on subject.

Rainbow Pattern                      Lights prevent 24 HD of creatures from attacking or moving away.

Secure Shelter                          Creates sturdy cottage.

Shout                                       Deafens all within cone and deals 2d6 damage.

Summon Monster IV               Calls outsider to fight for the caster.

 

 

 

5th-LEVEL BARD SPELLS

 

Contact Other Plane                 Ask question of extraplanar entity.

Control Water                          Raises or lowers bodies of water.

Dream                                      Sends message to anyone sleeping.

False Vision                             Fools scrying with an illusion.

Greater Dispelling                    As dispel magic, but +20 on check.

Healing Circle                          Cures 1d8 +1/level damage in all directions.

Mind Fog                                 Subjects in fog get -10 Wis, Will checks.

Mirage Arcana                         As hallucinatory terrain, plus structures.

Mislead                                    Turns the caster invisible and creates illusory double.

Nightmare                                Sends vision dealing 1d10 damage, fatigue.

Persistent Image                       As major image, but no concentration required.

Summon Monster V                 Calls outsider to fight for the caster.

 

6th-LEVEL BARD SPELLS

 

Control Weather                      Changes weather in local area.

Eyebite                                    Charm, fear, sicken or sleep one subject.

Geas/Quest                              As lesser geas, plus it affects any creature.

Greater Scrying                        As scrying, but faster and longer.

Mass Haste                              As haste, affects one/level subjects.

Mass Suggestion                      As suggestion, plus one/level subjects.

Permanent Image                     Includes sight, sound, and smell.

Plane Shift                               Up to eight subjects travel to another plane.

Programmed Image                  As major image, plus triggered by event.

Project Image                           Illusory double can talk and cast spells.

Repulsion                                Creatures can't approach the caster.

Summon Monster VI               Calls outsider to fight for the caster.

Veil                                          Changes appearance of group of creatures.