This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

 

MONSTERS (Vermin)

 

Vermin:

Vermin: Immune to mind-influencing effects.

Poison (Ex): Many vermin have poisonous bites or stings. They are all injury type poisons. The Fortitude save DCs and damage are set out in the Vermin Poison table.

Vermin Poison

                                    Initial and

Poison             DC      Secondary Damage

------                 --          ----------------

Giant bee         13        1d6 Con

Giant wasp      18        1d6 Dex

 

Monstrous centipede

Tiny                 11        1 Dex

Small               11        1d2 Dex

Medium-size   13        1d3 Dex

Large               16        1d4 Dex

Huge               18        1d6 Dex

Gargantuan     26        1d8 Dex

Colossal           36        2d6 Dex

 

Monstrous scorpion

Tiny                 11        1d2 Str

Small               11        1d3 Str

Medium-size   15        1d4 Str

Large               18        1d6 Str

Huge               26        1d8 Str

Gargantuan     36        2d6 Str

Colossal           54        2d8 Str

 

Monstrous spider

Tiny                 11        1d2 Str

Small               11        1d3 Str

Medium-size   14        1d4 Str

Large               17        1d6 Str

Huge               22        1d8 Str

Gargantuan     31        2d6 Str

Colossal           35        2d8 Str

 

Giant Ant, Worker                               Giant Ant, Soldier                                Giant Ant, Queen

Medium-Size Vermin                          Medium-Size Vermin                          Large Vermin

HD:        2d8 (9 hp)                             2d8+2 (11 hp)                                      4d8+4 (22 hp)

Initiative: +0                                         +0                                                           -1 (Dex)

Speed:    50 ft., climb 20 ft.                50 ft., climb 20 ft.                                40 ft.

AC:         17 (+7 natural)                     17 (+7 natural)                                     17 (-1 size, -1 Dex, +9 natural)

Attacks: Bite +1 melee                      Bite +3 melee                                       Bite +5 melee

Damage: Bite 1d6                               Bite 2d4+3                                            Bite 2d6+4

Face/Reach: 5 ft. by 5 ft./5 ft.          5 ft. by 5 ft./5 ft.                                  5 ft. by 10 ft./5 ft.

Special Attacks:   Improved grab     Improved grab, acid sting                  Improved grab

Special Qualities: Vermin                   Vermin                                                   Vermin

Saves:    Fort +3, Ref +0, Will +0      Fort +4, Ref +0, Will +1                      Fort +5, Ref +0, Will +2

Abilities: Str 10, Dex 10, Con 10,     Str 14, Dex 10, Con 13,                      Str 16, Dex 9, Con 13,

                Int -, Wis 11, Cha 9             Int -, Wis 13, Cha 11                           Int -, Wis 13, Cha 11

Skills: Climb +8, Listen +5,                Climb +10, Listen +6, Spot +6          Listen +7, Spot +7

                Spot +5

Climate/Terrain: Temperate and     Temperate and warm desert, forest,                Temperate and warm desert, forest,

warm desert, forest, hill, plains,         hill, plains, and underground             hill, plains, and underground

and underground

Organization: Gang (2-6) or              Solitary or gang (2-4)                          Hive (1 plus 10-100 workers

crew (6-11 plus 1 giant ant soldier)                                                                  and 5-20 soldiers)

Challenge Rating: 1                            2                                                              2

Treasure: None                                    None                                                      1/10 coins; 50% goods; 50% items

Alignment: Always neutral                Always neutral                                     Always neutral

Advancement: 3-4 HD                       3-4 HD (Medium-size);                      5-6 HD (Large); 7-8 HD (Huge)

(Medium-size);5-6 HD (Large)         5-6 HD (Large)

Giant Ant

Improved Grab (Ex): To use this ability, the giant ant must hit with its bite attack. A giant ant soldier that gets a hold can sting.

Acid Sting (Ex): The giant ant soldier has a stinger and an acid-producing gland and in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round using its full attack bonus. A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.

 

Giant Bee                                              Giant Beetle, Bombardier                  Giant Beetle, Fire

Medium-Size Vermin                          Medium-Size Vermin                          Small Vermin

HD: 3d8 (13 hp)                                  2d8+4 (13 hp)                                      1d8 (4 hp)

Initiative: +2 (Dex)                              +0                                                           +0

Speed: 20 ft., fly 80 ft. (good)           30 ft.                                                      30 ft.

AC: 14 (+2 Dex, +2 natural)              16 (+6 natural)                                     16 (+1 size, +5 natural)

Attacks: Sting +2 melee                     Bite +2 melee                                       Bite +1 melee

Damage: Sting 1d4 and poison        Bite 1d4+1                                            Bite 2d4

Face/Reach: 5 ft. by 5 ft./5 ft.          5 ft. by 5 ft./5 ft.                                  5 ft. by 5 ft./5 ft.

Special Attacks:   Poison                    Acid spray                                             -

Special Qualities: Vermin                   Vermin                                                   Vermin

Saves:    Fort +3, Ref +3, Will +2      Fort +5, Ref +0, Will +0                      Fort +2, Ref +0, Will +0

Abilities: Str 11, Dex 14, Con 11,     Str 13, Dex 10, Con 14,                      Str 10, Dex 11, Con 11,

                Int -, Wis 12, Cha 9             Int -, Wis 10, Cha 9                             Int -, Wis 10, Cha 7

Skills: Intuit Direction +6, Spot +6   Listen +5, Spot +5                               Climb +4, Listen +3, Spot +3

Climate/Terrain:  Temperate            Temperate and warm land                                Temperate and warm land

and warm land and underground     and underground                                 and underground

Organization: Solitary, swarm          Cluster (2-5) or swarm (6-11)            Cluster (2-5) or swarm (6-11)

(2-5), or hive (11-20)

Challenge Rating: 1/2                         2                                                              1/3

Treasure: No coins; 1/4 goods          None                                                      None

(honey only); no items

Alignment: Always neutral                Always neutral                                     Always neutral

Advancement: 4-6 HD                       3-4 HD (Medium-size);                      2-3 HD (Small)

(Medium-size); 7-9 HD (Large)        5-6 HD (Large)

Giant Bee

Poison (Ex): See the Vermin Poison table, above. A bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies.

Giant Bombardier Beetle

Acid Spray (Ex): When attacked or disturbed, a giant bombardier beetle can release a 10-foot cone of acidic vapor once per round. Those within the cone must succeed at a Fortitude save (DC 13) or take 1d4+2 points of damage.

Giant Fire Beetle

They have two glands, one above each eye, that produce a red glow. The glands’ luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius

           

Giant Beetle, Stag                                Giant Praying Mantis                          Giant Wasp

Large Vermin                                       Large Vermin                                       Large Vermin

HD: 7d8+21 (52 hp)                           4d8+8 (26 hp)                                      5d8+10 (32 hp)

Initiative: +0                                         -1 (Dex)                                                 +1 (Dex)

Speed:    20 ft.                                      20 ft., fly 40 ft. (poor)                         20 ft., fly 60 ft. (good)

AC: 19 (-1 size, +10 natural)             14 (-1 size, -1 Dex, +6 natural)          14 (-1 size, +1 Dex, +4 natural)

Attacks: Bite +10 melee                     Claws +6 melee, bite +1 melee          Sting +6 melee

Damage: Bite 4d6+9                          Claws 1d8+4, bite 1d6+2                   Sting 1d3+6 and poison

Face/Reach: 5 ft. by 10 ft./5 ft.        5 ft. by 10 ft./5 ft.                                                5 ft. by 10 ft./5 ft.

Special Attacks:   Trample 2d8+3    Improved grab, squeeze                     Poison

Special Qualities: Vermin                   Vermin                                                   Vermin

Saves:  Fort +8, Ref +2, Will +2        Fort +6, Ref +0, Will +3                      Fort +6, Ref +2, Will +2

Abilities: Str 23, Dex 10, Con 17,     Str 19, Dex 8, Con 15,                        Str 18, Dex 12, Con 14,

                Int -, Wis 10, Cha 9             Int -, Wis 14, Cha 11                           Int -, Wis 13, Cha 11

Skills:     Listen +8, Spot +7 Hide +1*, Listen +5, Spot +8                           Intuit Direction +7, Spot +9

Climate/Terrain:  Temperate and    Any land and underground                               Temperate and warm land

warm forest and underground                                                                          and underground

Organization: Cluster (2-5) or           Solitary                                                  Solitary, swarm (2-5),

swarm (6-11)                                                                                        or nest (11-20)

Challenge Rating: 4                            2                                                              3

Treasure: None                                    None                                                      None

Alignment: Always neutral                Always neutral                                     Always neutral

Advancement: 8-10 HD (Large);     5-8 HD (Large); 9-12 HD (Huge)     6-8 HD (Large); 9-15 HD (Huge)

                11-21 HD (Huge)

Giant Stag Beetle

Trample (Ex): A giant stag beetle can trample Medium-size or smaller creatures for 2d8+3 points of damage. Opponents who do not make attacks of opportunity against the giant stag beetle can attempt a Reflex save (DC 19) to halve the damage.

Giant Praying Mantis

Improved Grab (Ex): To use this ability, the giant praying mantis must hit an opponent of Medium-size or smaller with its claws attack. If it gets a hold, it squeezes.

Squeeze (Ex): A giant praying mantis that gets a hold on a Medium-size or smaller opponent automatically deals 1d8+4 points of claw damage and bites at its full attack value of +6 each round the hold is maintained.

Skills: *Because of its camouflage, a mantis surrounded by foliage receives an additional +8 racial bonus to Hide checks.

Giant Wasp

Poison (Ex): See the Vermin Poison table.

 

Monstrous Centipede, Tiny               Monstrous Centipede, Small             Monstrous Centipede,

Medium-Size

Tiny Vermin                                         Small Vermin                                       Medium-Size Vermin

Hit Dice: 1/4 d8 (1 hp)                        1/2 d8 (2 hp)                                         1d8 (4 hp)

Initiative: +2 (Dex)                              +2 (Dex)                                                +2 (Dex)

Speed:    20 ft.                                      30 ft.                                                      40 ft.

AC: 14 (+2 size, +2 Dex)                    14 (+1 size, +2 Dex, +1 natural)        14 (+2 Dex, +2 natural)

Attacks: Bite +4 melee                       Bite +3 melee                                       Bite +2 melee

Damage: Bite 1d3-5 and poison      Bite 1d4-3 and poison                        Bite 1d6-1 and poison

Face/Reach: 2 1/2 ft. by                     5 ft. by 5 ft./5 ft.                                 5 ft. by 5 ft./5 ft.

                2 1/2 ft./0 ft.

Special Attacks:   Poison                    Poison                                                    Poison

Special Qualities: Vermin                   Vermin                                                   Vermin

Saves:  Fort +2, Ref +2, Will +0        Fort +2, Ref +2, Will +0                      Fort +2, Ref +2, Will +0

Abilities: Str 1, Dex 15, Con 10,        Str 5, Dex 15, Con 10,                        Str 9, Dex 15, Con 10,

                Int -, Wis 10, Cha 2             Int -, Wis 10, Cha 2                             Int -, Wis 10, Cha 2

Skills: Climb +3, Hide +17,                Climb +5, Hide +13, Spot +7             Climb +8, Hide +8, Spot +8

                Spot +7

Feats: Weapon Finesse (bite)            Weapon Finesse (bite)                        Weapon Finesse (bite)

Climate/Terrain: Temperate and     Temperate and warm land                                Temperate and warm land

warm land and underground             and underground                                 and underground

Organization: Colony (8-16)             Colony (2-5) or swarm (6-11)           Solitary or colony (2-5)

Challenge Rating: 1/8                         1/4                                                          1/2

Treasure: None                                    None                                                      None

Alignment: Always neutral                Always neutral                                     Always neutral

Advancement:     -                               -                                                               -

 

Monstrous Centipede, Large             Monstrous Centipede, Huge              Monstrous Centipede, Gargantuan

Large Vermin                                       Huge Vermin                                        Gargantuan Vermin

Hit Dice: 2d8 (9 hp)                            4d8 (18 hp)                                           16d8 (72 hp)

Initiative: +2 (Dex)                              +2 (Dex)                                                +2 (Dex)

Speed:    40 ft.                                      40 ft.                                                      40 ft.

AC: 14 (-1 size, +2 Dex,                     16 (-2 size, +2 Dex, +6 natural)         18 (-4 size, +2 Dex, +10 natural)

                +3 natural)

Attacks: Bite +2 melee                      Bite +4 melee                                       Bite +13 melee

Damage: Bite 1d8+1 and poison     Bite 2d6+4 and poison                       Bite 2d8+7 and poison

Face/Reach: 5 ft. by 15 ft./5 ft.        10 ft. by 30 ft./10 ft.                           15 ft. by 60 ft./10 ft.

Special Attacks:   Poison                    Poison                                                    Poison

Special Qualities: Vermin                   Vermin                                                   Vermin

Saves: Fort +3, Ref +2, Will +0         Fort +4, Ref +3, Will +1                      Fort +10, Ref +7, Will +5

Abilities: Str 13, Dex 15, Con 10,     Str 17, Dex 15, Con 10,                      Str 21, Dex 15, Con 10,

                Int -, Wis 10, Cha 2             Int -, Wis 10, Cha 2                             Int -, Wis 10, Cha 2

Skills: Climb +10, Hide +3,                Climb +11, Hide +1, Spot +7             Climb +13, Hide -3, Spot +7

                Spot +8

Feats: Weapon Finesse (bite)            -                                                               -

Climate/Terrain: Temperate and     Temperate and warm land                                Temperate and warm land

warm land and underground             and underground                                 and underground

Organization: Solitary or                    Solitary or colony (2-5)                      Solitary

                                colony (2-5)

Challenge Rating: 1                            2                                                              6

Treasure: None                                    None                                                      None

Alignment: Always neutral                Always neutral                                     Always neutral

Advancement: 3 HD (Large)            5-15 HD (Huge)                                   17-31 HD (Gargantuan)

 

Monstrous Centipede, Colossal        Monstrous Scorpion, Tiny                 Monstrous Scorpion, Small

Colossal Vermin                                  Tiny Vermin                                         Small Vermin

Hit Dice: 32d8 (144 hp)                     1/2 d8+2 (4 hp)                                    1d8+2 (6 hp)

Initiative: +2 (Dex)                              +0                                                           +0

Speed: 40 ft.                                         20 ft.                                                      30 ft.

AC: 20 (-8 size, +2 Dex,                     14 (+2 size, +2 natural)                       14 (+1 size, +3 natural)

+16 natural)

Attacks: Bite +23 melee                     2 claws +2 melee, sting -3 melee       2 claws +1 melee, sting -4 melee

Damage: Bite 4d6+10 and poison   Claw 1d2-4, sting 1d2-4                     Claw 1d3-1, sting 1d3-1

and poison                                           and poison

Face/Reach: 30 ft. by 120 ft./15 ft. 2 1/2 ft. by 2 1/2 ft./0 ft.                    5 ft. by 5 ft./5 ft.

Special Attacks:   Poison                    Improved grab, poison                       Improved grab, squeeze, poison

Special Qualities: Vermin                   Vermin                                                   Vermin

Saves:  Fort +18, Ref +12, Will +10 Fort +4, Ref +0, Will +0                      Fort +4, Ref +0, Will +0

Abilities: Str 25, Dex 15, Con 10,     Str 3, Dex 10, Con 14,                        Str 9, Dex 10, Con 14,

                Int -, Wis 10, Cha 2             Int -, Wis 10, Cha 2                             Int -, Wis 10, Cha 2

Skills: Climb +15, Hide -7, Climb +4, Hide +15, Spot +7             Climb +6, Hide +12, Spot +7

                Spot +7

Feats:     -                                               Weapon Finesse (claw, sting)            Weapon Finesse (claw, sting)

Climate/Terrain:  Temperate and    Temperate and warm land                                Temperate and warm land

warm land and underground             and underground                                 and underground

Organization: Solitary                        Colony (8-16)                                       Colony (2-5) or swarm (6-11)

Challenge Rating: 8                            1/4                                                          1/2

Treasure: None                                    None                                                      None

Alignment: Always neutral                Always neutral                                     Always neutral

Advancement: 33-64 HD (Colossal)               -                                           -

Monstrous Centipede

Monstrous Centipede Sizes

Size                 Body Length   Body Width*  Height

----                   -----------          -----------          ------

Tiny                 2 feet               3 inches           1 1/2 inches

Small               4 feet               6 inches           3 inches

Medium-size   8 feet               1 foot              6 inches

Large               15 feet             2 feet               1 foot

Huge               30 feet             4 feet               2 feet

Gargantuan     60 feet             8 feet               4 feet

Colossal           120 feet           16 feet             8 feet

*The number includes the centipede’s body and its legs; the actual body width is about a third of the total.

Poison (Ex): See the Vermin Poison table.

Skills: Monstrous centipedes receive a +4 racial bonus to Climb, Hide, and Spot checks.

 

Monstrous Scorpion, Medium-Size  Monstrous Scorpion, Large               Monstrous Scorpion, Huge

Medium-Size Vermin                          Large Vermin                                       Huge Vermin

Hit Dice: 2d8+4 (13 hp)                     4d8+8 (26 hp)                                      16d8+32 (104 hp)

Initiative: +0                                         +0                                                           +0

Speed:    40 ft.                                      50 ft.                                                      50 ft.

AC: 14 (+4 natural)                             14 (-1 size, +5 natural)                        16 (-2 size, +8 natural)

Attacks: 2 claws +2 melee,                2 claws +5 melee, sting +0 melee      2 claws +15 melee, sting +10 melee

                sting -3 melee

Damage: Claw 1d4+1, sting 1d4      Claw 1d6+3, sting 1d6+1                   Claw 1d8+5, sting 2d4+2

and poison                                            and poison                                            and poison

Face/Reach: 5 ft. by 5 ft./5 ft.          5 ft. by 10 ft./5 ft.                                                10 ft. by 20 ft./10 ft.

Special Attacks: Improved grab,      Improved grab, squeeze, poison       Improved grab, squeeze, poison

squeeze, poison

Special Qualities: Vermin                   Vermin                                                   Vermin

Saves:  Fort +5, Ref +0, Will +0        Fort +6, Ref +1, Will +1                      Fort +12, Ref +5, Will +5

Abilities: Str 13, Dex 10, Con 14,     Str 17, Dex 10, Con 14,                      Str 21, Dex 10, Con 14,

                Int -, Wis 10, Cha 2             Int -, Wis 10, Cha 2                             Int -, Wis 10, Cha 2

Skills: Climb +8, Hide +8, Spot +7   Climb +11, Hide +3, Spot +7             Climb +12, Hide +0, Spot +7

Climate/Terrain:  Temperate and    Temperate and warm land                                Temperate and warm land

warm land and underground             and underground                                 and underground

Organization: Solitary or                    Solitary or colony (2-5)                      Solitary or colony (2-5)

                colony (2-5)

Challenge Rating: 1                            2                                                              6

Treasure: 1/10 coins; 50% goods;    1/10 coins; 50% goods; 50% items  1/10 coins; 50% goods; 50% items

                50% items

Alignment: Always neutral                Always neutral                                     Always neutral

Advancement:     -                               5-15 HD (Large)                                  17-31 HD (Huge)

               

Monstrous Scorpion, Gargantuan    Monstrous Scorpion, Colossal          Monstrous Spider, Tiny

Gargantuan Vermin                            Colossal Vermin                                  Tiny Vermin

Hit Dice: 32d8+64 (208 hp)              64d8+128 (416 hp)                             1/2 d8 (2 hp)

Initiative: +0                                         +0                                                           +3 (Dex)

Speed:    50 ft.                                      50 ft.                                                      20 ft., climb 10 ft.

AC: 18 (-4 size, +12 natural)             20 (-8 size, +18 natural)                     15 (+2 size, +3 Dex)

Attacks: 2 claws +27 melee,             2 claws +49 melee,                              Bite +5 melee

sting +22 melee                    sting +44 melee

Damage:  Claw 2d6+7,                      Claw 2d8+9, sting 2d8+4                   Bite 1d3-4 and poison

sting 2d6+3 and poison                      and poison

Face/Reach: 20 ft. by 40 ft./10 ft.   40 ft. by 80 ft./15 ft.                           2 1/2 ft. by 2 1/2 ft./0 ft.

Special Attacks: Improved grab,      Improved grab, squeeze, poison       Poison, web

                squeeze, poison

Special Qualities: Vermin                   Vermin                                                   Vermin

Saves:  Fort +20, Ref +10, Will +10 Fort +36, Ref +21, Will +21               Fort +2, Ref +3, Will +0

Abilities:  Str 25, Dex 10, Con 14,    Str 29, Dex 10, Con 14,                      Str 3, Dex 17, Con 10,

                Int -, Wis 10, Cha 2             Int -, Wis 10, Cha 2                             Int -, Wis 10, Cha 2

Skills: Climb +14, Hide -4, Spot +7  Climb +16, Hide -8, Spot +7              Climb +8, Hide +18, Jump -4*,

                                                                                                                                Spot +7*

Feats:     -                                               -                                                               Weapon Finesse (bite)

Climate/Terrain:  Temperate            Temperate and warm land                                Temperate and warm land

and warm land and underground     and underground                                 and underground

Organization: Solitary                        Solitary                                                  Colony (8-16)

Challenge Rating: 9                            11                                                           1/4

Treasure: 1/10 coins; 50% goods;    1/10 coins; 50% goods; 50% items  None

                50% items

Alignment: Always neutral                Always neutral                                     Always neutral

Advancement: 33-63 HD                  -                                                               -

(Gargantuan)

Monstrous Scorpion

Monstrous Scorpion Sizes

Size                 Body Length   Body Width*  Height

----                   -----------          -----------          ------

Tiny                 2 feet               1 foot              1 1/2 inches

Small               4 feet               2 feet               3 inches

Medium-size   6 feet               3 feet               6 inches

Large               10 feet             5 feet               1 1/2 feet

Huge               20 feet             10 feet             2 1/2 feet

Gargantuan     40 feet             20 feet             5 feet

Colossal           80 feet             40 feet             10 feet

*The number includes the scorpion’s body and its legs; the actual body width is about a third of the total.

**The number indicates the height of the creature’s body; the creature’s stinger usually is held about as high off the ground as the creature is wide.

Improved Grab (Ex): To use this ability, the monstrous scorpion must hit with its claw attack. If it gets a hold, it hangs on and stings.

Squeeze (Ex): A monstrous scorpion that gets a hold on an opponent of its size or smaller automatically deals damage with both claws, biting and stinging at its full attack value.

Poison (Ex): See the Vermin Poison table.

Skills: A monstrous scorpion receives a +4 racial bonus to Climb, Hide, and Spot checks.

 

Monstrous Spider, Small                    Monstrous Spider, Medium-Size      Monstrous Spider, Large

Small Vermin                                       Medium-Size Vermin                          Large Vermin

Hit Dice: 1d8 (4 hp)                            2d8+2 (11 hp)                                      4d8+4 (22 hp)

Initiative: +3 (Dex)                              +3 (Dex)                                                +3 (Dex)

Speed: 30 ft., climb 20 ft.                  30 ft., climb 20 ft.                               30 ft., climb 20 ft.

                (40 ft., climb 20 ft.)             (40 ft., climb 20 ft.)                             (40 ft., climb 20 ft.)

AC: 14 (+1 size, +3 Dex)                    14 (+3 Dex, +1 natural)                      14 (-1 size, +3 Dex, +2 natural)

Attacks: Bite +4 melee                       Bite +4 melee                                       Bite +4 melee

Damage: Bite 1d4-2 and poison      Bite 1d6 and poison                            Bite 1d8+3 and poison

Face/Reach: 5 ft. by 5 ft./5 ft.          5 ft. by 5 ft./5 ft.                                  10 ft. by 10 ft./5 ft.

Special Attacks:   Poison, web           Poison, web                                           Poison, web

Special Qualities: Vermin                   Vermin                                                   Vermin

Saves:  Fort +2, Ref +3, Will +0        Fort +4, Ref +3, Will +0                      Fort +5, Ref +4, Will +1

Abilities: Str 7, Dex 17, Con 10,        Str 11, Dex 17, Con 12,                      Str 15, Dex 17, Con 12,

                Int -, Wis 10, Cha 2             Int -, Wis 10, Cha 2                             Int -, Wis 10, Cha 2

Skills: Climb +10, Hide +14,              Climb +12, Hide +10, Jump +0*,     Climb +14, Hide +6, Jump +2*,

                Jump -2*, Spot +7*             Spot +7*                                                Spot +7*

Feats:     Weapon Finesse (bite)        Weapon Finesse (bite)                        -

Climate/Terrain:  Temperate and    Temperate and warm land                                Temperate and warm land

warm land and underground             and underground                                 and underground

Organization: Colony (2-5)               Solitary or colony (2-5)                      Solitary or colony (2-5)

or swarm (6-11)

Challenge Rating: 1/2                         1                                                              2

Treasure: None                                    1/10 coins; 50% goods; 50% items  1/10 coins; 50% goods; 50% items

Alignment: Always neutral                Always neutral                                     Always neutral

Advancement: -                                   3 HD (Medium-size)                           5-9 HD (Large)

 

Monstrous Spider, Huge                     Monstrous Spider, Gargantuan         Monstrous Spider, Colossal

Huge Vermin                                        Gargantuan Vermin                            Colossal Vermin

Hit Dice: 10d8+10 (55 hp)                 24d8+24 (132 hp)                               48d8+48 (264 hp)

Initiative: +3 (Dex)                              +3 (Dex)                                                +3 (Dex)

Speed: 30 ft., climb 20 ft.                  30 ft., climb 20 ft.                                30 ft., climb 20 ft.

                (40 ft., climb 20 ft.)             (40 ft., climb 20 ft.)                             (40 ft., climb 20 ft.)

AC:  16 (-2 size, +3 Dex,                    18 (-4 size, +3 Dex, +9 natural)         20 (-8 size, +3 Dex, +15 natural)

                +5 natural)

Attacks: Bite +9 melee                       Bite +20 melee                                     Bite +36 melee

Damage: Bite 2d6+6 and poison     Bite 2d8+9 and poison                       Bite 4d6+12 and poison

Face/Reach: 15 ft. by 15 ft./10 ft.   20 ft. by 20 ft./10 ft.                           40 ft. by 40 ft./15 ft.

Special Attacks:   Poison, web           Poison, web                                           Poison, web

Special Qualities: Vermin                   Vermin                                                   Vermin

Saves: Fort +8, Ref +6, Will +3         Fort +15, Ref +11, Will +8 Fort +27, Ref +19, Will +16

Abilities: Str 19, Dex 17, Con 12,     Str 23, Dex 17, Con 12,                      Str 27, Dex 17, Con 12,

                Int -, Wis 10, Cha 2             Int -, Wis 10, Cha 2                             Int -, Wis 10, Cha 2

Skills: Climb +16, Hide +2,                Climb +18, Hide -2, Jump +6*,         Climb +20, Hide -6, Jump +8*,

                Jump +4*, Spot +7*            Spot +7*                                                Spot +7*

Climate/Terrain: Temperate and     Temperate and warm land                                Temperate and warm land

warm land and underground             and underground                                 and underground

Organization: Solitary or                    Solitary                                                  Solitary

colony (2-5)

Challenge Rating: 4                            7                                                              10

Treasure: 1/10 coins; 50% goods;    1/10 coins; 50% goods; 50% items  1/10 coins; 50% goods; 50% items

                50% items            

Alignment: Always neutral                Always neutral                                     Always neutral

Advancement: 11-23 HD (Huge)     25-47 HD (Gargantuan)                     49-64 HD (Colossal)

Monstrous Spider

Monstrous Spider Sizes

Size                 Diameter*       Height

----                   --------- ------

Tiny                 2 feet               2 inches

Small               3 feet               3 inches

Medium-size   5 feet               6 inches

Large               10 feet             1 1/2 feet

Huge               15 feet             2 1/2 feet

Gargantuan     20 feet             5 feet

Colossal           40 feet             10 feet

*The number includes the spider’s body and its legs; the actual body diameter is about a third of the total.

Monstrous Spider Webs

Spider Size      Escape DC      Break DC        Hit Points

-----------          --------- --------  ----------

Tiny                 16                    22                    2

Small               18                    24                    4

Medium-size   20                    26                    6

Large               26                    32                    12

Huge               28                    34                    14

Gargantuan     30                    36                    16

Colossal           32                    38                    18

Poison (Ex): See the Vermin Poison table.

Web (Ex): Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size.

Skills: *Monstrous spiders gain a +8 competence bonus to Hide and Move Silently checks when using their webs.

Web-spinning spiders can cast a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size smaller than the spider. The web anchors the target in place, allowing no movement. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are listed in the accompanying table. Web-spinning spiders often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed at a Spot check (DC 20) to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points listed on the table, and sheet webs have damage reduction 5/fire. A monstrous spider can move across its own sheet web at its climb speed and can determine the exact location of any creature touching the web.

Skills: Monstrous spiders receive a +4 racial bonus to Hide and Spot checks.

*Hunting spiders receive a +6 racial bonus to Jump checks and a +8 racial bonus to Spot checks.