DICE NOTATION
These rules use the following die notations:
Die rolls are expressed in the format:
[#] die type [+/- modifiers]
Example: 3d6+2 means: "Roll 3 six sided dice. Add the result of the three dice together. Add 2."
ROUNDING FRACTIONS
In general, if you wind up with a fraction, round down, even if the fraction is one-half or larger.
Exception: Certain rolls, such as damage and hit points, have a minimum of 1.
MULTIPLYING
Sometimes a special rule makes you multiply a number or a die roll. As long as you’re applying a single multiplier, multiply the number normally. When two or more multipliers apply, however, combine them into a single multiple, with each extra multiple adding 1 less than its value to the first multiple. Thus, a double (x2) and a double (x2) applied to the same number results in a triple (x3, because 2 + 1 = 3).
BASIC TASK RESOLUTION SYSTEM
These rules assume a standardized system for determining the success or failure of any given task. That system is:
d20 + Modifiers vs. Target Number
The Modifiers and Target Number are determined by the type of task.
If the result of the d20 roll + the Modifiers equals or exceeds the Target Number, the test is successful. Any other result is a failure.A "natural 20" on the die roll is not an automatic success. A "natural 1" on the die roll is not an automatic failure.
EXPERIENCE TABLE
Level | Experience required | Level | Experience required |
---|---|---|---|
1 | 0 | 11 | 55000 |
2 | 1000 | 12 | 66000 |
3 | 3000 | 13 | 78000 |
4 | 6000 | 14 | 91000 |
5 | 10000 | 15 | 105000 |
6 | 15000 | 16 | 120000 |
7 | 21000 | 17 | 136000 |
8 | 28000 | 18 | 153000 |
9 | 36000 | 19 | 171000 |
10 | 45000 | 20 | 190000 |