This material is Open Game Content, and is licensed for public use under the terms of the Open Game
License v1.0a.
BASIC CHARACTER RACES
RACE AND LANGUAGES
All characters know how to speak Common.
Literacy: Your character can read and write all the languages he or she speaks.
RACIAL TEMPLATES
Dwarves
- +2 Constitution, -2 Charisma.
- Medium size.
- Dwarven base speed is 20 feet.
- Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is
otherwise like normal sight, and dwarves can function just fine with no light at all.
- Stonecunning: Stonecunning grants dwarves a +2 racial bonus on checks to notice unusual stonework,
such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the
like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of
unusual stonework can make a check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A
dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Dwarves have a sixth sense
about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.
- +2 racial bonus on saving throws against poison.
- +2 racial bonus on saving throws against spells and spell-like effects.
- +1 racial bonus to attack rolls against orcs and goblinoids.
- +4 dodge bonus against giants.
- +2 racial bonus on Appraise checks that are related to stone or metal items.
- +2 racial bonus on Craft checks that are related to stone or metal.
- Automatic Languages: Common and Dwarven.
- Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
- Favored Class: Fighter.
Elves
- +2 Dexterity, -2 Constitution.
- Medium size.
- Elven base speed is 30 feet.
- Immunity to magic sleep spells and effects.
- +2 racial saving throw bonus against Enchantment spells or effects.
- Low-light Vision: Elves can see twice as far as a human in starlight, moonlight, torchlight, and
similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
- Proficient with either longsword or rapier; proficient with shortbow, longbow, composite longbow,
and composite shortbow.
- +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a
secret or concealed door is entitled to a Search check to notice it as if she were actively looking for the door.
- Automatic Languages: Common and Elven.
- Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
- Favored Class: Wizard.
Gnomes
- +2 Constitution, -2 Strength.
- Small size.
- Gnome base speed is 20 feet.
- Low-light Vision: Gnomes can see twice as far as a human in starlight, moonlight, torchlight, and
similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
- +2 racial bonus on saving throws against illusions.
- +1 racial bonus to attack rolls against kobolds and goblinoids (goblins, hobgoblins, and bugbears):
Gnomes battle these creatures frequently and practice special techniques for fighting them.
- +4 dodge bonus against giants.
- +2 racial bonus on Listen checks.
- +2 racial bonus on Alchemy checks.
- Automatic Languages: Common and Gnome.
- Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.
- Once per day a gnome can use "Speak with Animals" [per the spell] as a spell-like ability
to speak with a burrowing mammal (a badger, fox, rabbit, etc.). This ability is innate to gnomes. It has a duration of 1 minute (the gnome is
considered a 1st-level caster when he uses this ability, regardless of his actual level).
- Gnomes with Intelligence scores of 10 or higher may cast the 0-level spells (cantrips) dancing
lights, ghost sound, and prestidigitation, each once per day. These are arcane spells. Treat the gnome as a 1st-level caster for all spell effects
dependent on level (range for all three spells and duration for ghost sound).
- Favored Class: Illusionist, which is a wizard who specializes in casting illusion spells.
Half-Elves
- Medium size.
- Half-elven base speed is 30 feet.
- Immunity to sleep spells and similar magical effects.
- +2 racial saving throw bonus against Enchantment spells or effects.
- Low-light Vision: Half-elves can see twice as far as a human in starlight, moonlight,
torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
- +1 racial bonus on Listen, Search, and Spot checks.
- Elven Blood: For all special abilities and effects, a half-elf is considered an elf.
- Automatic Languages: Common and Elven.
- Bonus Languages: Any.
- Favored Class: Any.
Half-Orcs
- +2 Strength, -2 Intelligence, -2 Charisma
- Medium size.
- Half-orc base speed is 30 feet.
- Darkvision: Half-orcs (and orcs) can see in the dark up to 60 feet. Darkvision is black and white
only, but it is otherwise like normal sight, and half-orcs can function just fine with no light at all.
- Orc Blood: For all special abilities and effects, a half-orc is considered an orc.
- Automatic Languages: Common and Orc.
- Bonus Languages: Draconic, Giant, Gnoll, Goblin, and Abyssal.
- Favored Class: Barbarian.
Halflings
- +2 Dexterity, -2 Strength.
- Small size.
- Halfling base speed is 20 feet.
- +2 racial bonus on Climb, Jump, and Move Silently checks.
- +1 racial bonus on all saving throws.
- +2 morale bonus on saving throws against fear.
- +1 racial attack bonus with a thrown weapon.
- +2 racial bonus on Listen checks.
- Automatic Languages: Common and Halfling.
- Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.
- Favored Class: Rogue.
Humans
- Medium size
- Human base speed is 30 feet.
- 1 extra feat at 1st level.
- 4 extra skill points at 1st level and 1 extra skill point at each additional level.
- Automatic Language: Common.
- Bonus Languages: Any.
- Favored Class: Any.
Age
When a character becomes venerable, the DM secretly determines her maximum age. When the character
reaches her personal maximum age, she dies of old age at some time during the following year, as determined by the DM.
Table: Aging Effects
Race | Middle Age* | Old** | Venerable*** | Maximum Age |
Dwarf | 125 years | 188 years | 250 years | +2d% years |
Elf | 175 years | 263 years | 350 years | +4d% years |
Gnome | 100 years | 150 years | 200 years | +3d% years |
Half-elf | 62 years | 93 years | 125 years | +3d20 years |
Half-orc | 30 years | 45 years | 60 years | +2d10 years |
Halfling | 50 years | 75 years | 100 years | +5d20 years |
Human | 35 years | 53 years | 70 years | +2d20 years |
*-1 to Str, Con, and Dex; +1 to Int, Wis, and Cha.
**-2 to Str, Con, and Dex; +1 to Int, Wis, and Cha.
***-3 to Str, Con, and Dex, +1 to Int, Wis, and Cha.
Aging effects are cumulative.
Height and Weight
Table: Random Height and Weight
Race | Base Height | Height Modifier | Base Weight | Weight Modifier |
Dwarf, man | 3´ 9" | +2d4 | 130 lb. | x (2d6) lb. |
Dwarf, woman | 3´ 7" | +2d4 | 100 lb. | x (2d6) lb. |
Elf, man | 4´ 5" | +2d6 | 85 lb. | x (1d6) lb. |
Elf, woman | 4´ 5" | +2d6 | 80 lb. | x (1d6) lb. |
Gnome, man | 3´ | +2d4 | 40 lb. | x 1 lb. |
Gnome, woman | 2´ 10" | +2d4 | 35 lb. | x 1 lb. |
Half-elf, man | 4´ 7" | +2d8 | 100 lb. | x (2d4) lb. |
Half-elf, woman | 4´ 5" | +2d8 | 80 lb. | x (2d4) lb. |
Half-orc, man | 4´ 10" | +2d10 | 130 lb. | x (2d4) lb. |
Half-orc, woman | 4´ 4" | +2d10 | 90 lb. | x (2d4) lb. |
Halfling, man | 2´ 8" | +2d4 | 30 lb. | x 1 lb. |
Halfling, woman | 2´ 6" | +2d4 | 25 lb. | x 1 lb. |
Human, man | 4´10" | +2d10 | 120 lb. | x (2d4) lb. |
Human, woman | 4´ 5" | +2d10 | 85 lb. | x (2d4) lb. |